The latter feels the most common, and to the average player this usually just means completing three races that reward those specific cars for free.
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Complete this series of races, go engage with some newly unlocked feature, or collect these three cars. The 39 challenges that make up the game’s campaign task you with one of three objectives. This “whale” model is pretty standard as far as free-to-play games go, but it’s wild to see how shameless Polyphony Digital are willing to get with it in a numbered Gran Turismo sequel. Some folks have more money than time, and Gran Turismo 7 is tuned in multiple ways to drain these people above all else. Gran Turismo 7 doesn’t experiment with every kind of monetization it can fit under its hood like Chocobo GP, but its sole dedication to driving purchases through false scarcity actually makes it feel more blatantly anti-consumer. But the fact is, deploying Itahana’s masterful character designs alongside a battle pass and business model made to sink its false scarcity hooks into you leaves a bad taste. I’d like to think kids today are cooler and generally being pulled in more directions than I was back then. I can easily see a younger version of myself stumbling into caring about this miserly reward system and being driven to play the game in ways I otherwise wouldn’t without those incentives in place.
And if neither of those options sound weird enough for you, you can also spend consumable multipliers each time you race to quadruple your progress. Final Fantasy VII himself: Cloud Strife.Ĭloud is only obtainable by grinding at a glacial pace through the reward progression or making a $90 in-app purchase in the game you just paid $50 for.
The rewards on the time limited pass are mostly meager offerings like in-game wallpapers and reusable stickers until you reach Mr. Unfortunately Chocobo GP also includes no less than three hard and soft currencies, and a painfully slow battle pass to work through. There’s still rubber banding and the possibility of getting wrecked in the last lap if you’re really unlucky, but for the most part it feels like Chocobo gives you more ways to defend yourself than Mario Kart ever has. Outside of story mode, Chocobo GP is a battle royale kart racing game where 64 players race in a four round bracket until there are eight people left racing for first place.The moment to moment racing takes some time to learn, but in some ways feels more deliberate than Mario Kart does at its best. It’s once the story mode is finished that the insidious stuff starts to make itself known.
And the other reimaginings of series staples like Shiva and Gilgamesh are no slouch either. Longtime Final Fantasy character designer Toshiyuki Itahana’s rendering of a Chocobo is quite simply one of the cutest mascots of all time.
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The story is mostly just a vehicle to crack RPG jokes and break the fourth wall, but the brevity and drip feed of cute characters make it work.
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The full priced version of Chocobo GP starts by pushing players towards a totally passable story mode that gradually unlocks most of the roster for you over the handful of hours it takes to complete. But it also happens that with their respective releases last month, both were restructured in 2022 to include microtransactions. Now if we’re talking series-wide, the comparisons really end there. Chocobo Racing and Gran Turismo are two wildly different answers to the same basic question.īoth involve driving a vehicle faster than your opponents, and both boast a respectable single player campaign of races to complete.